User contributions for Crimsonum
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25 June 2025
- 22:2822:28, 25 June 2025 diff hist +136 Passive This page was totally wrong. current
23 June 2025
- 22:4422:44, 23 June 2025 diff hist +58 FiringSyncFrame1 No edit summary
- 21:3321:33, 23 June 2025 diff hist −581 Template:Bugs Undo revision 28628 by Crimsonum (talk) Tags: Undo Reverted
- 21:3021:30, 23 June 2025 diff hist +581 Template:Bugs Ported from ModEnc. Original author: DeathFish Tag: Reverted
- 21:2321:23, 23 June 2025 diff hist +588 N StartStandFrame Ported from ModEnc. Original author: DeathFish
- 21:2321:23, 23 June 2025 diff hist +409 N StartWalkFrame Ported from ModEnc. Original author: DeathFish current
- 21:2021:20, 23 June 2025 diff hist +446 N StartFiringFrame Ported from ModEnc. Original author: DeathFish current
- 21:1821:18, 23 June 2025 diff hist +1,444 N FiringSyncFrame1 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire the weapon at. Only applies if the unit has {{f|FiringFrames|link}} defined. == Notes == *Shape-based vehicle units' firing sequences are played in reverse relative to the normal frame order, i.e. from the highest firing f..."
- 21:1821:18, 23 June 2025 diff hist +1,594 N FiringSyncFrame2 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire remaining weapon burst(s) at. The first burst is fired at the time frame defined in {{f|FiringSyncFrame1|link}}, or if the flag is not defined, at the beginning of the firing sequence. Only applies if the unit has {{f|Firing..." current
- 15:2715:27, 23 June 2025 diff hist +323 N Floater Created page with "{{Flag |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{Categ|Projectiles}} |ts=yes |fs=yes |ra2=yes |yr=yes }} If enabled, decreases the effect of gravity on this projectile by 50%. This makes the projectile fly slower, like a frisbee. Only applicable on arcing/freefalling projectiles." current
16 June 2025
- 16:3516:35, 16 June 2025 diff hist −66 AIAlternateProductionCreditCutoff More precise wording current
- 16:1316:13, 16 June 2025 diff hist +573 AIAlternateProductionCreditCutoff Updated
- 13:5713:57, 16 June 2025 diff hist +577 WallTower Updated current
5 June 2025
- 15:4515:45, 5 June 2025 diff hist +447 MissileROTVar No edit summary current
- 13:0713:07, 5 June 2025 diff hist −86 m MissileSpeedVar Reverted edits by Crimsonum (talk) to last revision by MarkJFox current Tag: Rollback
- 12:3112:31, 5 June 2025 diff hist +260 MissileROTVar Not obsolete, just barely noticable with expected values
- 12:1012:10, 5 June 2025 diff hist +34 MissileSpeedVar No edit summary Tag: Reverted
- 12:0912:09, 5 June 2025 diff hist +52 MissileSpeedVar Not obsolete, just barely noticable with expected values Tag: Reverted
1 June 2025
- 21:1421:14, 1 June 2025 diff hist +284 ScriptTypes/ScriptActions Note on Do This mission types. current
- 21:0621:06, 1 June 2025 diff hist +1 m Stray No edit summary current
- 21:0421:04, 1 June 2025 diff hist +392 GuardSlower I tested this thoroughly in TS, with various task forces and team missions. I could not observe any effect. current
- 20:1720:17, 1 June 2025 diff hist +1 Annoyance I tested this thoroughly in TS, with various task forces and team missions. I could not observe any effect. current
31 May 2025
- 21:4721:47, 31 May 2025 diff hist +88 ScriptTypes/ScriptActions Note on various guard missions
- 21:2621:26, 31 May 2025 diff hist +519 Stray Known use cases
27 May 2025
- 22:4922:49, 27 May 2025 diff hist +227 Internal Error Add TS EIP 004CB997
8 May 2025
- 17:5917:59, 8 May 2025 diff hist +251 FillSilos Updated current
- 15:4215:42, 8 May 2025 diff hist −33 Basic InitTime is obsolete. current
- 15:3915:39, 8 May 2025 diff hist −44 Percent This flag has nothing to do with credit carryover. current
- 15:1615:16, 8 May 2025 diff hist −29 InitTime Obsolete in all three games. Also, defaults to 10000 current
6 May 2025
- 09:2509:25, 6 May 2025 diff hist +17 Basic Yet more minor tweaks
- 09:1909:19, 6 May 2025 diff hist +48 Basic Some minor tweaks
- 09:1209:12, 6 May 2025 diff hist +30 N Dropship loadout Crimsonum moved page Dropship loadout to Dropship Loadout: Misspelled title current Tag: New redirect
- 09:1209:12, 6 May 2025 diff hist 0 m Dropship Loadout Crimsonum moved page Dropship loadout to Dropship Loadout: Misspelled title
- 09:1009:10, 6 May 2025 diff hist −30 Basic Dropship loadout is functional in RA2/YR, albeit glitchy
- 09:0609:06, 6 May 2025 diff hist +36 Basic Add table header
2 May 2025
- 21:1421:14, 2 May 2025 diff hist +18 Template:F Added a more legible primary font current
- 21:0021:00, 2 May 2025 diff hist +14 Template:F Restored missing font style.
- 20:5720:57, 2 May 2025 diff hist +22 Smoke This is obsolete in TS as well. Updated. current
29 April 2025
- 16:3016:30, 29 April 2025 diff hist +381 N Talk:Voxel Created page with "==Wobble Bug== To-do: the voxel wobble bug needs to be documented. See [https://ppmforums.com/post-562075/the-most-annoying-ts-engine-bugs/#562075 this PPM post] for more info (requires login) as well as [https://github.com/Vinifera-Developers/Vinifera/issues/66 this Vinifera issue].<br/> – ~~~~" current
- 16:2516:25, 29 April 2025 diff hist −15 Voxel Better wording.
- 16:1416:14, 29 April 2025 diff hist +164 Voxel Previous info turned out to be wrong, very wrong.
26 April 2025
- 13:2213:22, 26 April 2025 diff hist +101 SpecialAnimDamaged Better and more consistent phrasing. current
- 10:1210:12, 26 April 2025 diff hist −520 SpecialAnimDamaged Removed redundant information already found on the main SpecialAnim page. Also added links to related flags.
- 10:0910:09, 26 April 2025 diff hist +105 SpecialAnim add 'see also' section
- 10:0510:05, 26 April 2025 diff hist +403 N SiloDamage Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. ==See Also== * SpecialAnim"
- 09:5709:57, 26 April 2025 diff hist +540 N Talk:SpecialAnim Created page with "==Redundant information or wrong wording?== This part is weird: If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored. Is it trying to say that Image on the weapon is not drawn? Weapons don't use images, so that's pointless information. If it's instead trying to say that the building's image is not drawn when the building uses these weapons, then this bit needs to be reworded. – ~~~~"
- 09:5409:54, 26 April 2025 diff hist +299 SpecialAnim Updated
- 09:2909:29, 26 April 2025 diff hist +418 N SpecialAnimFourDamaged Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the damaged version of the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFour * SpecialAnim * SpecialAnimTwo * SpecialAnimThree" current
- 09:2809:28, 26 April 2025 diff hist +402 N SpecialAnimFour Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFourDamaged * SpecialAnim * SpecialAnimTwo * SpecialAnimThree" current
- 09:2709:27, 26 April 2025 diff hist 0 SpecialAnimThree c&p error current