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Combined display of all available logs of ModEnc². You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 21:23, 23 June 2025 Crimsonum talk contribs created page StartStandFrame (Ported from ModEnc. Original author: DeathFish)
- 21:23, 23 June 2025 Crimsonum talk contribs created page StartWalkFrame (Ported from ModEnc. Original author: DeathFish)
- 21:20, 23 June 2025 Crimsonum talk contribs created page StartFiringFrame (Ported from ModEnc. Original author: DeathFish)
- 21:18, 23 June 2025 Crimsonum talk contribs created page FiringSyncFrame1 (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire the weapon at. Only applies if the unit has {{f|FiringFrames|link}} defined. == Notes == *Shape-based vehicle units' firing sequences are played in reverse relative to the normal frame order, i.e. from the highest firing f...")
- 21:18, 23 June 2025 Crimsonum talk contribs created page FiringSyncFrame2 (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire remaining weapon burst(s) at. The first burst is fired at the time frame defined in {{f|FiringSyncFrame1|link}}, or if the flag is not defined, at the beginning of the firing sequence. Only applies if the unit has {{f|Firing...")
- 15:27, 23 June 2025 Crimsonum talk contribs created page Floater (Created page with "{{Flag |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{Categ|Projectiles}} |ts=yes |fs=yes |ra2=yes |yr=yes }} If enabled, decreases the effect of gravity on this projectile by 50%. This makes the projectile fly slower, like a frisbee. Only applicable on arcing/freefalling projectiles.")
- 09:12, 6 May 2025 Crimsonum talk contribs moved page Dropship loadout to Dropship Loadout (Misspelled title)
- 16:30, 29 April 2025 Crimsonum talk contribs created page Talk:Voxel (Created page with "==Wobble Bug== To-do: the voxel wobble bug needs to be documented. See [https://ppmforums.com/post-562075/the-most-annoying-ts-engine-bugs/#562075 this PPM post] for more info (requires login) as well as [https://github.com/Vinifera-Developers/Vinifera/issues/66 this Vinifera issue].<br/> – ~~~~")
- 10:05, 26 April 2025 Crimsonum talk contribs created page SiloDamage (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. ==See Also== * SpecialAnim")
- 09:57, 26 April 2025 Crimsonum talk contribs created page Talk:SpecialAnim (Created page with "==Redundant information or wrong wording?== This part is weird: If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored. Is it trying to say that Image on the weapon is not drawn? Weapons don't use images, so that's pointless information. If it's instead trying to say that the building's image is not drawn when the building uses these weapons, then this bit needs to be reworded. – ~~~~")
- 09:29, 26 April 2025 Crimsonum talk contribs created page SpecialAnimFourDamaged (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the damaged version of the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFour * SpecialAnim * SpecialAnimTwo * SpecialAnimThree")
- 09:28, 26 April 2025 Crimsonum talk contribs created page SpecialAnimFour (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFourDamaged * SpecialAnim * SpecialAnimTwo * SpecialAnimThree")
- 09:27, 26 April 2025 Crimsonum talk contribs created page SpecialAnimThree (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Used by service/repair depots and naval yards to specify the closing repair animation. It is also used by tank bunkers to specify the part of the retracting bunker wall animation that should appear in front of the tank. ==See Also== * SpecialAnimTwoD...")
- 09:25, 26 April 2025 Crimsonum talk contribs created page SpecialAnimTwo (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Used by service/repair depots and naval yards to specify the active repair animation loop. It is also used by tank bunkers to specify the part of the bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimTwoDamaged * [...")
- 15:56, 2 April 2025 User account Crimsonum talk contribs was created