SiloDamage
Appearance
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| Flag: | SiloDamage |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use SpecialAnim for the storage fill animation.
Note:
If you define this on an art.ini entry, you must also define a matching SpecialAnim; if not, the game will crash the moment the silo structure tries to fill up with tiberium.





