FillSilos
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| Flag: | FillSilos |
| File(s): | Maps |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Basic |
Specifies whether or not all silos and refineries in this map should be pre-filled with ore/Tiberium. This applies to all preplaced structures with a positive Storage. The amount of ore/Tiberium stored in the structures is the house's starting credit amount substracted with the value of the first ore/Tiberium type.
In pseudocode:
StoredCredits = House.Credits - Tiberiums[0].Value
If this amount exceeds the amount of available storage, any excess ore/Tiberium is not stored. Conversely, if a house has zero starting credits, FillSilos=yes will have no effect on the house, even if it owns silos and refineries.
Example
If a house has 10,000 initial credits, an extra 10,000 credits worth of ore/Tiberium Riparius, minus 25 (the default value of ore/Riparius) will be stored in the house's silos/refineries on map start, provided that the house owns enough silos/refineries to store that amount. Thus the house starts with a total of 10,000 + 10,000 - 25 = 19,975 credits.





