Cloakable
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| Flag: | Cloakable |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes,BuildingTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
- Although InfantryTypes There will be Cloakable=yes
But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal
- Causes InfantryTypes,VehicleTypes to receive the attack cursorTechnoTypes even though they cannot actually attack (If the warhead is determined to attack It will attack normally).
File:Dog and Cloakable=yes.gif
Nots
Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.
(For Tiberian Sun and Firestorm) The Cloakable=yes and CloakingSpeed tags can be used with BuildingTypes without any problems.





