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Sensors

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: VehicleTypes


A VehicleType with Sensors=yes can detect any cloaked units within the Range of its Primary weapon.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false; true (for InfantryTypes)
Applicable to: VehicleTypes,InfantryTypes


This determines whether or not a ground unit can fully uncloak, as opposed to simply visually revealing with SensorsSight, any cloaked units in the 8 adjacent cells. The effect may also be temporary.

Sensors works independently from SensorsSight.

Bugs/Side-Effects/Unexpected Limitations

  • TechnoTypes with Sensors=yes will uncloak any units and buildings that do not belong to the player's house, regardless if they're allied or not. This means you can accidentally reveal your ally's cloaked base and units to the enemy if your sensors get too close.
    • This is fixed for TS in CnCNet TS-Patches/TS-Client.
  • Airborne units normally cannot detect cloaked units at all, except that Jumpjet units with Landable=yes can detect cloaked ground/underwater units when landed.

See Also

SensorArray (Sensors for BuildingTypes)

PsychicDetectionRadius

CloakGenerator