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SensorArray

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SensorArray
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun

This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.

When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mixspeech01.mix00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.

Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mixspeech01.mix00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.

Note on Building ActiveAnim

When a building with this flag is deployed or placed down, there's a small delay before the building's active animation (if any) appears.

In Red Alert 2

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and Yuri's Revenge.

Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.

With Ares

This flag is parsed and fully functional; just set SensorsSight to an appropriate value too.