EliteAbilities
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| Flag: | EliteAbilities |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: hardcoded values (see article)) |
| Default: | none |
| Applicable to: | All TechnoTypes: InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.
These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists.

Abilities listed as EliteAbilities will be added in addition to what is listed as VeteranAbilities (subject to the no-doubling limit explained above). For example:
- VeteranAbilities=CLOAK
- EliteAbilities=SCATTER
This unit will thus gain CLOAK at Veteran stage, and SCATTER at Elite stage on top of the Veteran CLOAK bonus. Both bonus effects will thus apply in the end.
Note: Contrary to what one might expect, the FIREPOWER and ROF bonuses are applied to the object's Elite weapon, if any.





