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SuperAnimFour

From ModEnc²
Revision as of 22:06, 31 March 2025 by MarkJFox (talk | contribs) (2 revisions imported)
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Flag: SuperAnimFour
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


The SuperAnim logic works in four parts:

  • An anim to play once while going from not ready to ready
  • An anim to loop while the superweapon is ready
  • An anim to play while going from ready to fire to not ready
  • An anim to loop while the superweapon is not ready

SuperAnim= is the last of these that plays on loop while the superweapon is not charged

See Also