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SuperAnimFour: Revision history

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12 April 2025

31 March 2025

2 January 2025

4 July 2021

  • curprev 15:0815:08, 4 July 2021 en>McPwny 446 bytes +446 Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..."