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UnloadingClass

From ModEnc²
Revision as of 08:12, 10 October 2024 by en>Testid123
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Flag: UnloadingClass
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Default: none
Applicable to: VehicleTypes


Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.
VehicleTypes that are contained within UnloadingClass can have Turret=yes and TurretSpins=yes(But ROT is based on the default VehicleTypes only).
The TurretRotateSound tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have Turret=yes.
The NoShadow tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have NoShadow=yes.
The FireAngle tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have FireAngle=x.
The WalkRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have WalkRate=x.
The IdleRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have IdleRate=x.

Notes

Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.

Bugs/Side-Effects/Unexpected Limitations