Jump to content

FireAngle

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FireAngle
File(s): Rules(md).ini
Values: unsigned integers [-64 to 64]
Default: 0 ?
Applicable to: VehicleTypes, BuildingTypes


Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.

Nots