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#REDIRECT [[SuperAnim]]
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The SuperAnim logic works in four parts:
 
*An anim to play once while going from not ready to ready 
*An anim to loop while the superweapon is ready
*An anim to play while going from ready to fire to not ready 
*An anim to loop while the superweapon is not ready 
 
SuperAnim= is the last of these that plays on loop while the superweapon is not charged
 
== See Also ==
*[[SuperAnim]]
*[[SuperAnimTwo]]
*[[SuperAnimThree]]
*[[ChargedAnimTime]]

Latest revision as of 21:14, 12 April 2025

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