Jump to content

ConditionRed: Difference between revisions

From ModEnc²
en>Crimsonum
m Specified the hotkey needed here. For some reason it doesn't work via guard command (G), least not in TS.
m 5 revisions imported
 
(No difference)

Latest revision as of 21:39, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ConditionRed
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 50%
Applicable to: General (in RA), AudioVisual (in TS to YR)


When an object is damaged to this percentage of its original Strength value, the color of its health bar turns red.

In addition, condition red is associated with many game functionalities, including, but not limited to:

See Also