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Engineer

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Engineer
File(s): rules(md).ini
Values: InfantryTypes
Default: none
Applicable to: General


Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Engineer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player. In Red Alert 2 and Yuri's Revenge, this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with BombDisarm=yes set, in which case it will be able to target and successfully be used on objects which have an IvanBomb attached. Weapons of any kind can be force-fired on the ground.