ConditionRedSparkingProbability
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| Flag: | ConditionRedSparkingProbability |
| File(s): | Rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.02 (2%) |
| Applicable to: | General |
Defines the chance that infantry with red health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.





