Veterancy in RA2: Difference between revisions
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*CLOAK (equivalent to [[Cloakable]]) | *CLOAK (equivalent to [[Cloakable]]) | ||
*SENSORS (reveals cloaked units nearby) | *SENSORS (reveals cloaked units nearby) | ||
*TIBERIUM_HEAL (used by Harvesters) | *TIBERIUM_HEAL (used by Harvesters to regain health while on [[Tiberium]]) | ||
*TIBERIUM_PROOF (irrelevant) | *TIBERIUM_PROOF (irrelevant) | ||
*VEIN_PROOF (irrelevant) | *VEIN_PROOF (irrelevant) | ||
Revision as of 02:30, 10 April 2025
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Veterancy is the term used to describe unit promotion in RA2/YR. By default there are two such levels, the first being 'veteran' and followed by 'elite'. Units attain veterancy promotions by destroying objects with points, until that accumulation exceeds the units own Points multiplied by VeteranRatio.
Each promotion level reached modifies the properties of the unit, according to the following multipliers found under the [General] section:
When promoted from base to 'veteran' level, a unit is also granted a list of explicit abilities defined by the VeteranAbilities list, if set in the unit code, for the second stage promotion it will gain what's in EliteAbilities. The following abilities can be specified:
- FASTER (speed multiplier)
- STRONGER (armor multiplier)
- FIREPOWER (damage multiplier)
- ROF (fire rate multiplier)
- CRUSHER (adds crushing ability regardless of SpeedType)
- C4 (receives C4 planting weapon, if weapon arrangement allows it)
- SCATTER (auto-scatter when attacked by StupidHunt or AutoCrush vehicles)
- GUARD_AREA (equivalent to DefaultToGuardArea)
- SIGHT (sight range multiplier)
- SELF_HEAL (equivalent to SelfHealing)
- FEARLESS (Infantry will not go prone when attacked)
- EXPLODES (Infantry will not use normal death Sequence)
- RADAR_INVISIBLE (mini-map will not show unit to enemies)
- CLOAK (equivalent to Cloakable)
- SENSORS (reveals cloaked units nearby)
- TIBERIUM_HEAL (used by Harvesters to regain health while on Tiberium)
- TIBERIUM_PROOF (irrelevant)
- VEIN_PROOF (irrelevant)





