Jump to content

ConditionRed: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 5 revisions imported
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
When an object is damaged to this percentage of its original Strength= value then the color of its health bar turns red.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|percentages}}
|default=50%
|types={{Categ|General}} (in RA), {{Categ|AudioVisual}} (in TS to YR)
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns red.
 
In addition, condition red is associated with many game functionalities, including, but not limited to:
* [[Engineer|Engineers]] set to [[area guard]] (Ctrl+Alt) will automatically head to and repair nearby buildings when their condition turns red.
* [[Occupier|Occupants]] will leave the [[CanBeOccupied|occupied building]].
* AI repair and sell logic (see {{sl|IQ|RepairSell}}).
* [[ConditionRedSparkingProbability]]
* [[Culling]]
 
==See Also==
* [[ConditionYellow]]

Latest revision as of 21:39, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ConditionRed
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 50%
Applicable to: General (in RA), AudioVisual (in TS to YR)


When an object is damaged to this percentage of its original Strength value, the color of its health bar turns red.

In addition, condition red is associated with many game functionalities, including, but not limited to:

See Also