Jump to content

C4: Difference between revisions

From ModEnc²
en>Millennium
No edit summary
m 14 revisions imported
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
== As a Flag ==
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter structures and place C4 charges to get them to instantly explode. This presumes that Infiltrate=no is not set on the unit (which will nullify the effect) and the structure cannot be C4'd anyway if it has CanC4=no set.<br />
 
{{flag
|files={{Categ|ini=rules}}
|values={{values|boolean}}
|types={{Categ|InfantryTypes}}
|default=no
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards.
 
== In {{ra}}, {{cs}} and {{am}} ==
{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work.
 
== In {{ts}} and {{fs}} ==
Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}.
 
== In {{ra2}} and {{yr}} ==
Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
*{{f|C4|no}} has some impact on the movement area of the unit.
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind
 
**If [[InfantryTypes]] that can attack buildings have '''C4''', when we force it to attack buildings, it will use '''C4''' to destroy buildings instead.
However, if we want it to attack buildings without using '''C4''', you just force [[InfantryTypes]] to get close to the targeted building until the targeted building is within [[InfantryTypes]]'s attack range (never order it to attack buildings). Then [[InfantryTypes]] will automatically attack the targeted building.
- Disadvantage [[InfantryTypes]] will not attack certain types of buildings.
 
== See also ==
* [[Infiltrate]]
* [[VeteranAbilities]]
* [[EliteAbilities]]
* [[Locomotor]]

Latest revision as of 21:38, 31 March 2025

As a Flag

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.

In Red Alert 2 and Yuri's Revenge

Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

  • C4=no has some impact on the movement area of the unit.

For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind

    • If InfantryTypes that can attack buildings have C4, when we force it to attack buildings, it will use C4 to destroy buildings instead.

However, if we want it to attack buildings without using C4, you just force InfantryTypes to get close to the targeted building until the targeted building is within InfantryTypes's attack range (never order it to attack buildings). Then InfantryTypes will automatically attack the targeted building. - Disadvantage InfantryTypes will not attack certain types of buildings.

See also