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| {{Flag
| | #REDIRECT [[SuperAnim]] |
| |name={{PAGENAME}}
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| |files={{Categ|Art(md).ini}}
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| |values={{Values|bool}}
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| |default=no
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| |types={{categ|BuildingTypes}}
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| |ra2=yes
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| |yr=yes
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| }}
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| The SuperAnim logic works in four parts:
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| *An anim to play once while going from not ready to ready
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| *An anim to loop while the superweapon is ready
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| *An anim to play while going from ready to fire to not ready
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| *An anim to loop while the superweapon is not ready
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| SuperAnim= is the last of these that plays on loop while the superweapon is not charged
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| == See Also ==
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| *[[SuperAnim]]
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| *[[SuperAnimTwo]]
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| *[[SuperAnimThree]]
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| *[[ChargedAnimTime]]
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