SuperAnim: Difference between revisions
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The SuperAnim logic works in four parts: | The ''SuperAnim'' logic works in four parts: | ||
{| class="wikitable" | |||
! Flag !! function | |||
|- | |||
| {{f|SuperAnim}} || play once while going from not ready to ready. | |||
|- | |||
| {{f|SuperAnimTwo}} || loop while the superweapon is ready. | |||
|- | |||
| {{f|SuperAnimThree}}|| play while going from ready to fire to not ready. | |||
|- | |||
| {{f|SuperAnimFour}} || loop while the superweapon is not ready. | |||
|} | |||
== See Also == | == See Also == | ||
*[[ChargedAnimTime]] | *[[ChargedAnimTime]] | ||
Latest revision as of 21:14, 12 April 2025
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| Flag: | SuperAnim |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
The SuperAnim logic works in four parts:
| Flag | function |
|---|---|
| SuperAnim | play once while going from not ready to ready. |
| SuperAnimTwo | loop while the superweapon is ready. |
| SuperAnimThree | play while going from ready to fire to not ready. |
| SuperAnimFour | loop while the superweapon is not ready. |





