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SuperAnim: Revision history

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12 April 2025

31 March 2025

2 January 2025

4 July 2021

  • curprev 15:0515:05, 4 July 2021 en>McPwny m 443 bytes +10 No edit summary
  • curprev 15:0215:02, 4 July 2021 en>McPwny 433 bytes +433 Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going..."