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Uploads by DeathFish

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
14:15, 6 April 2025 Phobos logo.png (file) 376 KB   1
23:05, 4 April 2025 TS turret barrel configuration.gif (file) 30 KB Demonstrating the drawing order of voxel barrel relative the turret, in TS. 1
23:04, 4 April 2025 VoxelBarrelScaleBeyond1.gif (file) 190 KB hat happens when you scale the voxel barrel beyond 1.0 1
23:04, 4 April 2025 Voxel test 1.png (file) 66 KB A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix. 1
23:03, 4 April 2025 Voxel test 2.png (file) 67 KB A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix. 1
23:01, 4 April 2025 Veinhole mouth.gif (file) 265 KB Demonstrating the behavior where the veinhole "mouth" opens when a unit comes close. 1
22:59, 4 April 2025 TrailerSeperationTest.gif (file) 735 KB Demonstrating random variation in how many trailer animations (the ring) a parent animation spawns. As the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. Each instance of the invisible parent animation spawns anywhere between 1-3 trailer animations (the rings). 1
22:52, 4 April 2025 Tiberium-spawn-radius.jpg (file) 8 KB How animations spawn overlay 1
22:49, 4 April 2025 Next-anim-start-doubled.gif (file) 44 KB == Summary == Demonstrating the bug where a Next anim's Start value gets doubled. Rules ini code used: [E1] Primary=Minigun [Minigun] Warhead=SA [SA] AnimList=STARTST1 art.ini code used: [STARTST1] Image=TEST20 ;a shape with 20 frames composed of numbers 0-19 Rate=60 End=4 Next=STARTST2 [STARTST2] Image=TEST20 Start=4 End=9 Rate=60 Next=STARTST3 [STARTST3] Image=TEST20 Start=9 Rate=60 1