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Combined display of all available logs of ModEnc². You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:04, 13 April 2025 DeathFish talk contribs changed group membership for 4SG from author to author and administrator
- 21:10, 12 April 2025 DeathFish talk contribs changed group membership for Rain-Islet from (none) to bot and author
- 21:09, 12 April 2025 User account Rain-Islet talk contribs was created by DeathFish talk contribs (Trusted Contributors)
- 15:34, 9 April 2025 DeathFish talk contribs created page Talk:OpenTopped (Created page with "Has the effectiveness of ExitCoord been verified? It was originally added by 4SG on ModEnc, but my tests indicate that simply adding ExitCoord alone does not resolve the issue. :~~~~")
- 20:40, 6 April 2025 DeathFish talk contribs created page Talk:WeaponX (Created page with "== Content Allocation Issues == Should we split ''IFV'', ''ChargeTurret'', and ''Gattling'' onto separate pages corresponding to their respective system activation flags? In ModEnc convention, we typically explain individual flags first, then use a "See Also" section at the bottom to link to dedicated pages. We could retain flags like {{f|DeployFireWeapon|link}} and {{f|NoAmmoWeapon}} - these flags can function when any of the three flags activate the {{f|WeaponX}} syste...")
- 14:18, 6 April 2025 DeathFish talk contribs created page Portal:Phobos (Created page with "{{stub}} __NOTOC__ {| width="100%" class="table_parted" | width="80%" style="text-align: center;" | <h2>Phobos</h2> | rowspan="3" | {{ToolBar |name=Phobos |image=Phobos_logo.png{{!}}257x96px |width=20% |dev=Belonit, Kerbiter, Starkku, Uranusian, secsome, Otamaa, FS-21, Morton, Trsdy and [https://phobos.readthedocs.io/en/latest/CREDITS.html Other] |version=0.3.0.1 |dates=2023-07-25 |site=https://github.com/Phobos-developers/Phobos}} |- | <h3 style="text-align: center;">...")
- 14:15, 6 April 2025 DeathFish talk contribs uploaded File:Phobos logo.png
- 16:50, 5 April 2025 DeathFish talk contribs created page PowerUp3YSort (Redirected page to PowerUpXYSort) Tag: New redirect
- 16:50, 5 April 2025 DeathFish talk contribs created page PowerUp2YSort (Redirected page to PowerUpXYSort) Tag: New redirect
- 16:50, 5 April 2025 DeathFish talk contribs created page PowerUp1YSort (Redirected page to PowerUpXYSort) Tag: New redirect
- 16:49, 5 April 2025 DeathFish talk contribs created page PowerUp3LocZZ (Redirected page to PowerUpXLocZZ) Tag: New redirect
- 16:49, 5 April 2025 DeathFish talk contribs created page PowerUp2LocZZ (Redirected page to PowerUpXLocZZ) Tag: New redirect
- 16:49, 5 April 2025 DeathFish talk contribs created page PowerUp3LocYY (Redirected page to PowerUpXLocYY) Tag: New redirect
- 16:49, 5 April 2025 DeathFish talk contribs created page PowerUp2LocYY (Redirected page to PowerUpXLocYY) Tag: New redirect
- 16:48, 5 April 2025 DeathFish talk contribs created page PowerUp3LocXX (Redirected page to PowerUpXLocXX) Tag: New redirect
- 16:48, 5 April 2025 DeathFish talk contribs created page PowerUp2LocXX (Redirected page to PowerUpXLocXX) Tag: New redirect
- 16:48, 5 April 2025 DeathFish talk contribs created page PowerUp3DamagedAnim (Redirected page to PowerUpXDamagedAnim) Tag: New redirect
- 16:48, 5 April 2025 DeathFish talk contribs created page PowerUp2DamagedAnim (Redirected page to PowerUpXDamagedAnim) Tag: New redirect
- 16:46, 5 April 2025 DeathFish talk contribs created page PowerUp2Anim (Redirected page to PowerUpXAnim) Tag: New redirect
- 16:45, 5 April 2025 DeathFish talk contribs created page PowerUp3Anim (Redirected page to PowerUpXAnim) Tag: New redirect
- 23:05, 4 April 2025 DeathFish talk contribs uploaded File:TS turret barrel configuration.gif (Demonstrating the drawing order of voxel barrel relative the turret, in TS.)
- 23:04, 4 April 2025 DeathFish talk contribs uploaded File:VoxelBarrelScaleBeyond1.gif (hat happens when you scale the voxel barrel beyond 1.0)
- 23:04, 4 April 2025 DeathFish talk contribs uploaded File:Voxel test 1.png (A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix.)
- 23:03, 4 April 2025 DeathFish talk contribs uploaded File:Voxel test 2.png (A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix.)
- 23:01, 4 April 2025 DeathFish talk contribs uploaded File:Veinhole mouth.gif (Demonstrating the behavior where the veinhole "mouth" opens when a unit comes close.)
- 22:59, 4 April 2025 DeathFish talk contribs uploaded File:TrailerSeperationTest.gif (Demonstrating random variation in how many trailer animations (the ring) a parent animation spawns. As the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. Each instance of the invisible parent animation spawns anywhere between 1-3 trailer animations (the rings).)
- 22:52, 4 April 2025 DeathFish talk contribs uploaded File:Tiberium-spawn-radius.jpg (How animations spawn overlay)
- 22:49, 4 April 2025 DeathFish talk contribs uploaded File:Next-anim-start-doubled.gif (== Summary == Demonstrating the bug where a Next anim's Start value gets doubled. Rules ini code used: [E1] Primary=Minigun [Minigun] Warhead=SA [SA] AnimList=STARTST1 art.ini code used: [STARTST1] Image=TEST20 ;a shape with 20 frames composed of numbers 0-19 Rate=60 End=4 Next=STARTST2 [STARTST2] Image=TEST20 Start=4 End=9 Rate=60 Next=STARTST3 [STARTST3] Image=TEST20 Start=9 Rate=60)
- 20:28, 4 April 2025 DeathFish talk contribs deleted page NoUseLandTileType (content was: "{{del}}")
- 19:56, 4 April 2025 DeathFish talk contribs created page GDIGateTwo (Created page with "{{flag |name={{PAGENAME}} |files=rulesmd.ini |values={{values|strings|Animation IDs}} |default=none |types=BuildingTypes |ts=yes |fs=yes |ra2=yes |yr=yes }} For Allied AI base building and targeting purposes this defines the structure to be used as a NE - SW gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does...")
- 19:55, 4 April 2025 DeathFish talk contribs created page GDIGateOne (Created page with "{{flag |name={{PAGENAME}} |files=rulesmd.ini |values={{values|strings|Animation IDs}} |default=none |types=BuildingTypes |ts=yes |fs=yes |ra2=yes |yr=yes }} For Allied AI base building and targeting purposes this defines the structure to be used as a NW - SE gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does...")
- 19:53, 4 April 2025 DeathFish talk contribs created page FlightLevel (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|Integer}} |special=None |default=0 (see below) |types={{Categ|General}}, {{Categ|AircraftTypes}},{{Categ|InfantryTypes}}, {{Categ|BuildingTypes}}, {{Categ|VehicleTypes}} |ts=yes |fs=yes |ra2=yes |yr=yes }} Specifies the height (in leptons) that this aircraft will fly at. The value in [{{f|General|link}}] serves as a default value in case a particular aircraft doesn't specify a custom value....")
- 19:51, 4 April 2025 DeathFish talk contribs created page FlamingInfantry (Created page with "{{Flag |name=FlamingInfantry |files={{Categ|Rules(md).ini}} |values={{values|strings|Animation IDs}} |default=null |types={{Categ|General}} |ts=yes |fs=yes |ra2=yes |yr=yes }} Specifies the animation that is played when a warhead with {{f|InfDeath|4|link}} kills an InfantryType without {{f|NotHuman|yes|link}}.")
- 19:49, 4 April 2025 DeathFish talk contribs created page ForceShieldInvokeAnim (Created page with "{{Flag |name=ForceShieldInvokeAnim |files={{Categ|Rules(md).ini}} |values={{values|strings|Animation IDs}} |default=null |types={{Categ|General}} |yr=yes }} Specifies an animation that is displayed when a superweapon with {{f|Type|ForceShield|link}} is activated.")
- 18:04, 4 April 2025 DeathFish talk contribs changed group membership for Mig Eater from (none) to author
- 17:47, 4 April 2025 DeathFish talk contribs deleted page Color I (content was: "{{DeeZireInclusion}}<br /> Default color number of the player. See the [Colors] section of the RULES.INI guide for full details of these color numbers. A value of -2 means that the player is allocated a color at random from the colors which have not yet been selected for use by other players. {{del}}")
- 17:47, 4 April 2025 DeathFish talk contribs deleted page Color II (content was: "{{DeeZireInclusion}}<br /> The color to be used when displaying objects owned by this house. This must be set to one of the colors defined in the [Colors] section (see later). {{del}}")
- 17:47, 4 April 2025 DeathFish talk contribs deleted page Color III (content was: "{{DeeZireInclusion}}<br /> Specifies the color (by name) from the [ColorList] of this projectile's image. Applies only to projectile images that have a 'remapable' area on them and with Remapable=yes set in the ART file. {{del}}")
- 17:47, 4 April 2025 DeathFish talk contribs deleted page Color IIII (content was: "{{DeeZireInclusion}}<br /> Color=R:G:B<br /> Specifies the color of the subtitle text, in 16-bit RGB. This is part of a section in subtitle.txt. {{del}}")
- 17:45, 4 April 2025 DeathFish talk contribs deleted page Scenario I (content was: "#REDIRECT Scenario {{del}}")
- 17:44, 4 April 2025 DeathFish talk contribs deleted page SinkingSound I (content was: "{{del}}")
- 17:42, 4 April 2025 DeathFish talk contribs created page FlashSidebarTabFrames (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|unsigned integers}} |default=∞ |types={{Categ|SuperWeaponTypes}} |yr=yes |rp=yes }} Specifies the time (in frames) that this SuperWeaponType will flash its sidebar tab to notify the player when it's fully charged.")
- 17:36, 4 April 2025 DeathFish talk contribs created page GDIPowerPlant (Created page with "{{Flag |files={{Categ|ini=rules}} |values=BuildingTypes |default=none |types={{Categ|General}} |yr=yes |ra2=yes |ts=yes |fs=yes }} The powerplant listed here will be built by the GDI (or Allied) AI whenever it needs power, however AIBuildThis= still applies, and as such the first powerplant is built from the AIBuildThis que ==see also== *NodAdvancedPower *NodRegularPower *ThirdPowerPlant")
- 17:31, 4 April 2025 DeathFish talk contribs created page General (Created page with "{{WrongTitle|[{{PAGENAME}}]}} In this section of {{ini|rules}}, the game's general settings are located. A section with the same name also exists in terrain control files. == Applicable INI Flags == {{Applicable INI Flags}} <onlyinclude> {{Applicable INI Flags Header|[General]}} |- | {{Ini|Rules}} || [General] || {{f|DamageFireTypes|link}} || vector<Animation> || {} || + |- | {{Ini|Rules}} || [General] || {{f|OreTwinkle|link}} || Anima...")
- 17:28, 4 April 2025 DeathFish talk contribs changed group membership for AuY from (none) to author
- 17:27, 4 April 2025 DeathFish talk contribs deleted page AllowZeroDamag (content was: "{{Del}}")
- 17:26, 4 April 2025 DeathFish talk contribs deleted page TileSets Flags (Author request: go to TileSets)
- 17:23, 4 April 2025 DeathFish talk contribs deleted page Underground (Spam: content was: "{{del}}")
- 17:23, 4 April 2025 DeathFish talk contribs deleted page Junk2 (Spam: content was: "{{Del}}")
- 17:23, 4 April 2025 DeathFish talk contribs deleted page Junk1 (Spam: content was: "{{Del}}")