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DebrisTypes

From ModEnc²
Revision as of 15:28, 7 October 2024 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

For VehicleTypes

It is strange for VehicleTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10

This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section.

But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10

Debris from theDebrisTypesare output as specified.

I don't know why this is.

Note

See Also