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Occupier

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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Occupier
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This flag determines whether or not an infantry can garrison a building with CanBeOccupied=yes and MaxNumberOccupants is greater than 0.

Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings.

In Red Alert 2

Occupied (garrisoned) buildings in Red Alert 2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their Primary weapon for Allied, and Secondary for Soviet occupants.

In Yuri's Revenge

The occupied building also requires CanOccupyFire=yes to actually fire in YR, and the weapon used must be defined on the infantry iself, by their OccupyWeapon and EliteOccupyWeapon.

See Also

OccupyPip