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SecondaryFireSounds

From ModEnc²
Revision as of 12:59, 13 January 2025 by en>Testid123 (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''SecondaryFire'''(Secondary,EliteSecondary,Weapon2,EliteWeapon2) and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[YuriXSequence]'''<br> '''SecondaryFireSounds= 1 TanyaPrimeAttackCommand'''<br> [!]T...")
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SecondaryFireSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence SecondaryFire(Secondary,EliteSecondary,Weapon2,EliteWeapon2) and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
SecondaryFireSounds= 1 TanyaPrimeAttackCommand
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

VoiceAttack
VoiceSpecialAttack
FireUpSounds
WetAttackSounds