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OccupantAnim

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Revision as of 22:00, 31 March 2025 by MarkJFox (talk | contribs) (5 revisions imported)
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Flag: OccupantAnim
File(s): Rules(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: Weapons


If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.


Necessary to add despite lack of rewrite:

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.