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NoUseTileLandType

From ModEnc²
Revision as of 20:19, 9 December 2023 by en>Crimsonum (Un-DeeZire'd. The original article was complete nonsense.)
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Flag: NoUseTileLandType
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: OverlayTypes


Specifies whether or not this overlay type should override the land type property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.

If this flag is set, Land can be used to specify the land type override for the overlay.