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A user with 106 edits. Account created on 31 March 2025.
4 April 2025
- 08:4908:49, 4 April 2025 diff hist −8 Disguise Logic No edit summary
- 08:4808:48, 4 April 2025 diff hist +46 ThirdDisguise No edit summary
- 08:4208:42, 4 April 2025 diff hist −269 ThirdDisguise Get it inspected if it does occur IE error 004DEE36 when undefined
- 08:4108:41, 4 April 2025 diff hist −117 AlliedDisguise Get it inspected if it does occur IE error 004DEE36 when undefined
- 08:2808:28, 4 April 2025 diff hist +58 User:BlackgamerzVN No edit summary
- 08:2608:26, 4 April 2025 diff hist +98 Disguise Logic No edit summary
- 08:2408:24, 4 April 2025 diff hist +108 m Disguise Logic No edit summary
- 08:2008:20, 4 April 2025 diff hist −260 Disguise Logic Reverted and Edited Testid's edit on Disguise tag. Check edit log for details. Will work on cleaning up three of other tags later.
- 04:3604:36, 4 April 2025 diff hist +112 Guides No edit summary
- 04:3504:35, 4 April 2025 diff hist −29 Guides Undo revision 27041 by BlackgamezVN (talk) Tag: Undo
- 04:3504:35, 4 April 2025 diff hist +29 Guides No edit summary
- 01:2701:27, 4 April 2025 diff hist −1 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style →How Red Alert 3 Rising Sun player tech up style can be executed in Red Alert 2
3 April 2025
- 18:5518:55, 3 April 2025 diff hist +78 N User:BlackgamerzVN Created page with "I'm a simple fumo I'm asking nothing more than roof on my head and good meals"
- 18:3218:32, 3 April 2025 diff hist −9 How to build Jumpjet Vehicle on Airfield No edit summary
- 18:3018:30, 3 April 2025 diff hist −9 How to add Repair ring System No edit summary
- 18:3018:30, 3 April 2025 diff hist +1 Guides No edit summary
- 18:2918:29, 3 April 2025 diff hist −9 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style No edit summary
- 18:2718:27, 3 April 2025 diff hist −10 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style →Step 2: Setting Up
- 18:2718:27, 3 April 2025 diff hist +35 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style →Step 3: Finishing touchs
- 18:2418:24, 3 April 2025 diff hist +44 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style →Step 1: Define Dummy Prerequistes
- 18:2318:23, 3 April 2025 diff hist −27 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style →Step 1: Define Dummy Prerequistes
- 18:2018:20, 3 April 2025 diff hist +6 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style No edit summary
- 18:0118:01, 3 April 2025 diff hist +65 Guides No edit summary
- 18:0118:01, 3 April 2025 diff hist +1 How to add Tech Up mechanic in Red Alert 3 Rising Sun Style No edit summary
- 18:0018:00, 3 April 2025 diff hist +5,184 N How to add Tech Up mechanic in Red Alert 3 Rising Sun Style Created page with "{{Guideheader |ra2=yes |yr=yes }} <br> This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares (Must have), Phobos (Optional) Credit to cxtian39 for discovering this. ===How Red Alert 3 Rising Sun player tech up style can be executed in Red Alert 2=== In Ra3, Rising Sun players unlock their techs at their production facilities. For instant, you purchase Upgrade (Tier 2) at Instant Dojo to unlock Shinobi and Breakthrough (Tier 3) to unlock Rocket A..."
- 13:4713:47, 3 April 2025 diff hist −8 How to add Repair ring System No edit summary
- 13:4513:45, 3 April 2025 diff hist +294 How to add Repair ring System No edit summary
- 13:4213:42, 3 April 2025 diff hist +35 Guides No edit summary
- 13:4013:40, 3 April 2025 diff hist +1,214 How to add Repair ring System No edit summary
- 13:2813:28, 3 April 2025 diff hist +489 N How to add Repair ring System Created page with "{{Guideheader |ra2=yes |yr=yes }} <br> This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares, Phobos (optional) Credit to M.Kenosis for discovering this. First you assign repair weapon to a structure. For example purposes Allied Factory was used. However it is not recommended to use Factory BuildingTypes for Repair ring mechanic. "Factory cannot produce units if it is firing the weapon. Give it to your service depot or any special purposed bui..."
- 13:0413:04, 3 April 2025 diff hist +178 Guides No edit summary
- 12:5812:58, 3 April 2025 diff hist 0 Guides No edit summary
- 12:5712:57, 3 April 2025 diff hist −6 Guides No edit summary
- 12:5612:56, 3 April 2025 diff hist +49 Guides No edit summary
- 12:3612:36, 3 April 2025 diff hist 0 How to build Jumpjet Vehicle on Airfield No edit summary
- 12:3612:36, 3 April 2025 diff hist +59 How to build Jumpjet Vehicle on Airfield No edit summary
- 12:3512:35, 3 April 2025 diff hist +59 How to build Jumpjet Vehicle on Airfield No edit summary
- 12:3412:34, 3 April 2025 diff hist +46 Guides No edit summary
- 12:3212:32, 3 April 2025 diff hist +137 How to build Jumpjet Vehicle on Airfield No edit summary
- 12:3212:32, 3 April 2025 diff hist +17 How to build Jumpjet Vehicle on Airfield No edit summary
- 12:2812:28, 3 April 2025 diff hist +1,310 N How to build Jumpjet Vehicle on Airfield Created page with "Credit to cxtian39 for discovering this. ===First you need a dummy aircraft that kills itself on born:=== '''[AircraftTypes]''' '''+=MYDUMMYAIRCRAFT01''' '''[MYDUMMYAIRCRAFT01]''' '''...''' '''TechLevel=3 ; buildable''' '''Armor=die ; killed by the suicide AE''' '''AttachEffect.Animation=KILLDUMMY ; a suicide AE''' '''AttachEffect.Duration=-1''' '''Sight=0''' '''DesignatorRange=1 ; yes this is a designator''' '''...''' Unit auto death can be exe..."
- 11:5011:50, 3 April 2025 diff hist +11 Guides No edit summary
- 11:1811:18, 3 April 2025 diff hist +12 Guides No edit summary
- 11:1811:18, 3 April 2025 diff hist +535 Guides No edit summary
- 11:1111:11, 3 April 2025 diff hist +116 Guides No edit summary
- 11:0511:05, 3 April 2025 diff hist +24 Guides No edit summary
- 10:5110:51, 3 April 2025 diff hist −15 Guides No edit summary
- 10:5010:50, 3 April 2025 diff hist −72 Guides No edit summary
- 10:4810:48, 3 April 2025 diff hist +289 Guides No edit summary
- 10:4310:43, 3 April 2025 diff hist +1,401 Guides No edit summary