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- 12:31, 8 April 2025 BlackgamerzVN talk contribs moved page Adding more than two weapon for a VehicleType to Adding Multiple Weapons to Units (Misspelled title)
- 12:20, 8 April 2025 BlackgamerzVN talk contribs created page Adding more than two weapon for a VehicleType (Added a page from PPM Tutorial Vault. This will now be accessible from here without using PPM god awful search function.)
- 10:37, 4 April 2025 BlackgamerzVN talk contribs moved page User:BlackgamezVN to User:BlackgamerzVN (Misspelled title)
- 18:55, 3 April 2025 BlackgamerzVN talk contribs created page User:BlackgamezVN (Created page with "I'm a simple fumo I'm asking nothing more than roof on my head and good meals")
- 18:00, 3 April 2025 BlackgamerzVN talk contribs created page How to add Tech Up mechanic in Red Alert 3 Rising Sun Style (Created page with "{{Guideheader |ra2=yes |yr=yes }} <br> This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares (Must have), Phobos (Optional) Credit to cxtian39 for discovering this. ===How Red Alert 3 Rising Sun player tech up style can be executed in Red Alert 2=== In Ra3, Rising Sun players unlock their techs at their production facilities. For instant, you purchase Upgrade (Tier 2) at Instant Dojo to unlock Shinobi and Breakthrough (Tier 3) to unlock Rocket A...")
- 13:28, 3 April 2025 BlackgamerzVN talk contribs created page How to add Repair ring System (Created page with "{{Guideheader |ra2=yes |yr=yes }} <br> This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares, Phobos (optional) Credit to M.Kenosis for discovering this. First you assign repair weapon to a structure. For example purposes Allied Factory was used. However it is not recommended to use Factory BuildingTypes for Repair ring mechanic. "Factory cannot produce units if it is firing the weapon. Give it to your service depot or any special purposed bui...")
- 12:28, 3 April 2025 BlackgamerzVN talk contribs created page How to build Jumpjet Vehicle on Airfield (Created page with "Credit to cxtian39 for discovering this. ===First you need a dummy aircraft that kills itself on born:=== '''[AircraftTypes]''' '''+=MYDUMMYAIRCRAFT01''' '''[MYDUMMYAIRCRAFT01]''' '''...''' '''TechLevel=3 ; buildable''' '''Armor=die ; killed by the suicide AE''' '''AttachEffect.Animation=KILLDUMMY ; a suicide AE''' '''AttachEffect.Duration=-1''' '''Sight=0''' '''DesignatorRange=1 ; yes this is a designator''' '''...''' Unit auto death can be exe...")
- 10:03, 3 April 2025 BlackgamerzVN talk contribs created page Guides (Created page with "This page includes tutorials and guides on various pages.")
- 11:44, 31 March 2025 User account BlackgamerzVN talk contribs was created