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ClearAllWeapons

From ModEnc²
Revision as of 21:16, 22 February 2008 by en>Nighthawk200 (Updated with DCoder's info. Seems the original was wrong.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ClearAllWeapons
File(s): rulesmd.ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes



This sets the object's Primary, Secondary, ElitePrimary, EliteSecondary, Weapon1 and EliteWeapon1 to blank, meaning the unit will only get weapons if it is an IFV and an infantry boards it. The weapons do remain loaded by the game as if loaded by a weedguy hack.