Jump to content

BuildupSound

From ModEnc²
Revision as of 21:38, 31 March 2025 by MarkJFox (talk | contribs) (2 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildupSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: BuildingTypes


Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its Buildup= animation runs. Appears not to work and may be over-ridden by the Construction=,BuildingSlam= statements in the AudioVisual section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a WorkingSound= but no NotWorkingSound=.

Note

  • This tag is still valid. And it will overlap with other parts of the sound When placing buildings.

See Also

BuildingSlam
BuildingDrop
CreateSound
WorkingSound