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IsLaser

From ModEnc²
Revision as of 21:52, 31 March 2025 by MarkJFox (talk | contribs) (9 revisions imported)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsLaser
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.

Bugs/Side-Effects/Unexpected Limitations

  • This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.
  • If BuildingTypes uses a weapon with the tag IsLaser=yes+IsHouseColor=yes Other weapons tagged IsLaser=yes Those weapons will always read the laser color from the color of weapon 1.
  • Because my testing found that if BuildingTypes has more than 1 weapon, Secondary, EliteSecondary, Weapon=x(that is not Weapon=1)
    if those weapons use the tag IsLaser=yes Those weapons will read the information of other tags related to the tag. IsLaser=yes from Primary,EliteSecondary,Weapon=1 always
  • Sometimes the laser beam has a special transparency When attacking through any area.

File:IsLaser transparent.png