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Combined display of all available logs of ModEnc². You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:06, 8 March 2026 User account FatKrisz talk contribs was created
- 00:08, 13 February 2026 User account Otherdeniz talk contribs was created
- 15:28, 3 December 2025 User account WiltonY456873269 talk contribs was created
- 01:22, 10 November 2025 User account ZellaSneddon11 talk contribs was created
- 22:52, 23 October 2025 User account Mila Jane Sutherland talk contribs was created
- 21:23, 23 June 2025 Crimsonum talk contribs created page StartStandFrame (Ported from ModEnc. Original author: DeathFish)
- 21:23, 23 June 2025 Crimsonum talk contribs created page StartWalkFrame (Ported from ModEnc. Original author: DeathFish)
- 21:20, 23 June 2025 Crimsonum talk contribs created page StartFiringFrame (Ported from ModEnc. Original author: DeathFish)
- 21:18, 23 June 2025 Crimsonum talk contribs created page FiringSyncFrame1 (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire the weapon at. Only applies if the unit has {{f|FiringFrames|link}} defined. == Notes == *Shape-based vehicle units' firing sequences are played in reverse relative to the normal frame order, i.e. from the highest firing f...")
- 21:18, 23 June 2025 Crimsonum talk contribs created page FiringSyncFrame2 (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{values|unsigned integer}} |types={{Categ|VehicleTypes}} |fs=yes }} Specifies the time frame, 0-based index, in this unit's firing sequence to fire remaining weapon burst(s) at. The first burst is fired at the time frame defined in {{f|FiringSyncFrame1|link}}, or if the flag is not defined, at the beginning of the firing sequence. Only applies if the unit has {{f|Firing...")
- 15:27, 23 June 2025 Crimsonum talk contribs created page Floater (Created page with "{{Flag |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{Categ|Projectiles}} |ts=yes |fs=yes |ra2=yes |yr=yes }} If enabled, decreases the effect of gravity on this projectile by 50%. This makes the projectile fly slower, like a frisbee. Only applicable on arcing/freefalling projectiles.")
- 11:16, 17 June 2025 ATHSE talk contribs created page FireWhileMoving (Created page with "{{Flag |values={{Values|bool}} |default=no |types=Weapons |yr=yes }} Specifies whether or not the unit attempting to fire this weapon must stop before doing so - it cannot fire the weapon whilst on the move. This was introduced to ensure the Floating Disk stayed stationary above its target when using its 'drain' weapon. ==See Also== MobileFire")
- 09:12, 6 May 2025 Crimsonum talk contribs moved page Dropship loadout to Dropship Loadout (Misspelled title)
- 16:30, 29 April 2025 Crimsonum talk contribs created page Talk:Voxel (Created page with "==Wobble Bug== To-do: the voxel wobble bug needs to be documented. See [https://ppmforums.com/post-562075/the-most-annoying-ts-engine-bugs/#562075 this PPM post] for more info (requires login) as well as [https://github.com/Vinifera-Developers/Vinifera/issues/66 this Vinifera issue].<br/> – ~~~~")
- 10:05, 26 April 2025 Crimsonum talk contribs created page SiloDamage (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. ==See Also== * SpecialAnim")
- 09:57, 26 April 2025 Crimsonum talk contribs created page Talk:SpecialAnim (Created page with "==Redundant information or wrong wording?== This part is weird: If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored. Is it trying to say that Image on the weapon is not drawn? Weapons don't use images, so that's pointless information. If it's instead trying to say that the building's image is not drawn when the building uses these weapons, then this bit needs to be reworded. – ~~~~")
- 09:29, 26 April 2025 Crimsonum talk contribs created page SpecialAnimFourDamaged (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the damaged version of the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFour * SpecialAnim * SpecialAnimTwo * SpecialAnimThree")
- 09:28, 26 April 2025 Crimsonum talk contribs created page SpecialAnimFour (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |yr=yes |ares=yes }} Used solely by tank bunkers to specify the part of the retracting bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimFourDamaged * SpecialAnim * SpecialAnimTwo * SpecialAnimThree")
- 09:27, 26 April 2025 Crimsonum talk contribs created page SpecialAnimThree (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Used by service/repair depots and naval yards to specify the closing repair animation. It is also used by tank bunkers to specify the part of the retracting bunker wall animation that should appear in front of the tank. ==See Also== * SpecialAnimTwoD...")
- 09:25, 26 April 2025 Crimsonum talk contribs created page SpecialAnimTwo (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Used by service/repair depots and naval yards to specify the active repair animation loop. It is also used by tank bunkers to specify the part of the bunker wall animation that should appear behind the tank. ==See Also== * SpecialAnimTwoDamaged * [...")
- 00:40, 22 April 2025 ATHSE talk contribs moved page MP Modes to Game Modes System (more logical title, content needs update later)
- 23:30, 21 April 2025 ATHSE talk contribs moved page The Infiltration System to Stolen Tech Logic (merged content with Agent)
- 22:55, 20 April 2025 ATHSE talk contribs created page FShift (missing import)
- 19:32, 20 April 2025 MarkJFox talk contribs deleted page AACombat (content was: "{{del}}")
- 19:31, 20 April 2025 MarkJFox talk contribs deleted page 100 Units Bug I (content was: "{{del}}")
- 19:31, 20 April 2025 MarkJFox talk contribs deleted page "Flag(tag)" that developers should create (content was: "{{del}}")
- 11:43, 17 April 2025 Rain-Islet talk contribs created page User:Rain-Islet (Created blank page)
- 11:43, 17 April 2025 Rain-Islet talk contribs created page User talk:Rain-Islet (Created blank page)
- 08:43, 15 April 2025 User account GeneralZAPP talk contribs was created
- 01:49, 15 April 2025 ATHSE talk contribs moved page Aircraft (maps) to Aircraft (screws with header and unnecessary distinction)
- 14:20, 14 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ts yes.png
- 14:20, 14 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ts no.png
- 22:50, 13 April 2025 ATHSE talk contribs moved page BuildingTypes/Corrected BuildingTypes arrays to BuildingTypes Arrays (Corrected) (more logical)
- 17:04, 13 April 2025 DeathFish talk contribs changed group membership for 4SG from author to author and administrator
- 15:22, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game td no.png
- 15:22, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ra no.png
- 15:21, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ts no.png
- 15:21, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game fs no.png
- 15:21, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ra2 no.png
- 15:20, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game yr no.png
- 15:20, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game yr yes.png
- 15:20, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ra2 yes.png
- 15:19, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game fs yes.png
- 15:19, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ts yes.png
- 15:18, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game ra yes.png
- 13:42, 13 April 2025 MarkJFox talk contribs uploaded a new version of File:Game td yes.png
- 12:42, 13 April 2025 ATHSE talk contribs created page World-Altering Editor (Created page with "{{guideheader |ts=yes |fs=yes |ra2=yes |yr=yes }} I am WAE, destroyer of worlds.")
- 11:09, 13 April 2025 ATHSE talk contribs created page Generic Prerequisites (Created page with "{{Guideheader |ts=yes |fs=yes |ra2=yes |yr=yes }} Generic prerequisites are used by the games to shorthand specific classes of buildings, so that any captured or double-owned production buildings of the type, can substitute for the specific building belonging to that Side or House. The tags responsible for setting these, and their shorthand equivalents are: {| class="wikitable" |+ Caption text |- ! Header text !! Header text |- | Pre...")
- 08:53, 13 April 2025 MarkJFox talk contribs changed group membership for Rampastring from (none) to administrator, bureaucrat and author
- 08:28, 13 April 2025 User account Rampastring talk contribs was created