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| {{DeeZireInclusion}}<br /> | | {{Flag |
| Lists the special attributes that this object obtains when it reaches Elite status. These can be any from the following list, each separated by a comma. Note that although others are listed in RULES.INI only the following ones are valid in Red Alert 2;-<br />
| | |name=EliteAbilities |
| <br />
| | |files={{Categ|Rules(md).ini}} |
| FASTER - increase to units Speed=<br />
| | |values=Comma-separated list of Strings (hardcoded flags) |
| STRONGER - increase to units Strength=<br />
| | |special=None |
| SCATTER - unit gets ability to auto-scatter from enemy fire/damage<br />
| | |default=none |
| FIREPOWER - increase to Damage= inflicted by units weapons<br />
| | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
| SIGHT - units Sight= range is increased<br />
| | |games=[[TS]], [[RA2]], [[YR]] |
| CLOAK - unit gains Cloakable=yes (this is the submarine submerge logic in Red Alert 2)<br />
| | }} |
| TIBERIUM_PROOF - unit gains TiberiumProof=yes (valid but obsolete)<br />
| | |
| VEIN_PROOF - unit gains ImmuneToVeins=yes<br />
| | This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>. |
| SELF_HEAL - unit gains SelfHealing=yes<br />
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| EXPLODES - unit gets Explodes=yes property, causing collateral damage when destroyed<br />
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| RADAR_INVISIBLE - unit gains RadarInvisble=yes rendering it invisible on enemy radar<br />
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| SENSORS - unit gains Sensors=yes thus ability to detect cloaked (submarine) units<br />
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| FEARLESS - unit gains Fearless=yes and does not go prone (does not sustain ProneDamage=)<br />
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| TIBERIUM_HEAL - unit gains TiberiumHeal=yes (valid but obsolete)<br />
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| GUARD_AREA - unit gains the DefaultToGuardArea=yes property<br />
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| CRUSHER - unit gets Crusher=yes and will crush any objects which have Crushable=yes set<br />
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| C4 - unit gets C4=yes and can use C4 on BuildingTypes
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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.