Jump to content

DeployedCrushable: Difference between revisions

From ModEnc²
en>Vinifera7
Fixed.
en>EvilRenegade
m Replacing Template:TTL with Template:F.
Line 7: Line 7:
}}
}}


InfantryTypes with <code>DeployedCrushable=no</code> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{TTL|OmniCrusher|yes}}.
InfantryTypes with <code>DeployedCrushable=no</code> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{f|OmniCrusher|yes|link}}.


This flag is redundant if {{TTL|Crushable|no}} or {{TTL|OmniCrushResistant|yes}} are set; the logics from those flags overrides this one.
This flag is redundant if {{f|Crushable|no|link}} or {{f|OmniCrushResistant|yes|link}} are set; the logics from those flags overrides this one.





Revision as of 09:52, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.

This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.


See Also