DeployedCrushable
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| Flag: | DeployedCrushable |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | InfantryTypes |
InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.
This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.
- This statement is not accurate.
In fact, DeployedCrushable and Crushable are only related to Crusher=yes, and have nothing to do with OmniCrusher=yes and OmniCrushResistant=yes. You can refer to the "Who crushes who" rule below for details.
Bugs/Side-Effects/Unexpected Limitations
DeployedCrushable=no only takes effect when Crushable is not 'no'.
Even if DeployedCrushable=yes, if Crushable=no, then regardless of whether the Infantry is in a deployed state, it cannot be crushed by only having Crusher=yes.
- Do not associate this statement too much with the statements OmniCrusher=yes and OmniCrushResistant=yes. They are separate sets of rules and have no direct relationship.





