DeployFireWeapon: Difference between revisions
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en>DCoder No edit summary |
en>Mevitar updated from DeeZire's description |
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{{ | {{Flag | ||
Specifies which weapon this object uses when it is deployed to fire. | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|Technoes}} | |||
|values={{values|unsigned integers}} | |||
|default=1 | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid. | |||
Revision as of 16:14, 11 April 2014
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| Flag: | DeployFireWeapon |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 1 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.





