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DebrisTypes: Difference between revisions

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*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]
*[[Image]] of [[VehicleTypes]] inside the tag <b>DebrisTypes</b> will change according to the current image of the [[VehicleTypes]] being mentioned.
*[[Image]] of [[VehicleTypes]] inside the tag <b>DebrisTypes</b> will change according to the current image of the [[VehicleTypes]] being mentioned.
{{Bugs}}
*If [[InfantryTypes]] within [[VehicleTypes]] use a suicide weapon, Debris from tags <b>DebrisTypes</b> pops out of [[VehicleTypes]] in a funny way.<br>[[File:Funny DebrisTypes.png]]
*If [[InfantryTypes]] within [[VehicleTypes]] use a suicide weapon, Debris from tags <b>DebrisTypes</b> pops out of [[VehicleTypes]] in a funny way.<br>[[File:Funny DebrisTypes.png]]
== See Also ==  
== See Also ==  
*[[MinDebris]]/[[MaxDebris]]
*[[MinDebris]]/[[MaxDebris]]
*[[DebrisMaximums]]
*[[DebrisMaximums]]

Revision as of 16:15, 7 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this TechnoTypes is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

For VehicleTypes and AircraftTypes

It is strange for VehicleTypes and AircraftTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes and AircraftTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10

This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section (But if [DISK] has Image=LTNK the above method will produce the same result as the method below).

But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10

Debris from theDebrisTypesare output as specified.

I don't know why this is.

Note

Bugs/Side-Effects/Unexpected Limitations

See Also