Jump to content

CloakRadiusInCells: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
en>Testid123
mNo edit summary
Line 13: Line 13:
|rp=yes
|rp=yes
}}
}}
*If {{f|CloakGenerator|yes|link}} is set, this specifies the radius, in [[cell]]s, of the cloak generator this BuildingType has.
*If {{f|CloakGenerator|yes|link}} is set, this specifies the radius, in [[cell]]s, of the cloak generator this BuildingType has.
*If {{f|SensorArray|yes|link}} is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).
*If {{f|SensorArray|yes|link}} is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).
Line 29: Line 28:
<b>-3</b>
<b>-3</b>
The result is the same as <b>-1</b> mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the [[BuildingTypes]] with this tag are not present on the map in any way (1 cell for the zero area of ​​the remaining 3 cells).<br>
The result is the same as <b>-1</b> mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the [[BuildingTypes]] with this tag are not present on the map in any way (1 cell for the zero area of ​​the remaining 3 cells).<br>
[[File:CloakRadiusInCells=-2.png]]
[[File:CloakRadiusInCells=-2.png]]<br>
CloakRadiusInCells=-2 In game
'''CloakRadiusInCells=-2''' In game<br>
*'''CloakRadiusInCells=x''' [!]increasing value Will make the duration of the '''Invisible Effect''' stay longer, even if the [[BuildingTypes]] using this tag No longer exists.

Revision as of 17:39, 15 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakRadiusInCells
File(s): Rules(md).ini
Values: integer
Special Values: -1, -2 to -2147483648
Default: 17
Applicable to: BuildingTypes


  • If CloakGenerator=yes is set, this specifies the radius, in cells, of the cloak generator this BuildingType has.
  • If SensorArray=yes is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).

Bugs/Side-Effects/Unexpected Limitations Setting a negative value to CloakRadiusInCells has the following strange effects:
-1 Gives CloakRadiusInCells=17 (even if CloakRadiusInCells=-1) When a BuildingTypes with this tag is not present in the game by any means, the effects of the CloakGenerator=yes tag are not removed +Reveals nearby areas if a BuildingTypes with this tag is not present on the map by any means (equivalent to CellSpread=1)

-2 Same effect as -1 above Except reveals nearby areas in a straight line of 5 cells if a BuildingTypes with this tag is not present on the map by any means (1 cell for the zero area of ​​the remaining 2 cells)

-3 The result is the same as -1 mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the BuildingTypes with this tag are not present on the map in any way (1 cell for the zero area of ​​the remaining 3 cells).
File:CloakRadiusInCells=-2.png
CloakRadiusInCells=-2 In game

  • CloakRadiusInCells=x [!]increasing value Will make the duration of the Invisible Effect stay longer, even if the BuildingTypes using this tag No longer exists.