Bunkerable: Difference between revisions
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Latest revision as of 21:38, 31 March 2025
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| Flag: | Bunkerable |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | VehicleTypes |
Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
- Note: If not set manually, VehicleType with Locomotor=Hover will default to SpeedType=Hover, which will be affected by the first disabling effect.
| Locomotor | Bunkerability |
|---|---|
| Drive | Functional. |
| Jumpjet | Bunkerable but weird. |
| Hover | Unbunkerable. |
| Rocket | The game crash before entering. |
| Tunnel | Bunkerable but weird. |
| Walk | Bunkerable but weird. |
| DropPod | The game crash before entering. |
| Fly | Unbunkerable. |
| Teleport | Bunkerable but weird. |
| Mech | Unbunkerable. |
| Ship | The game crash when entering. |





