Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
| Locomotor |
Bunkerability
|
| Drive |
Functional.
|
| Jumpjet |
Bunkerable but weird.
|
| Hover |
Unbunkerable.
|
| Rocket |
The game crash before entering.
|
| Tunnel |
Bunkerable but weird.
|
| Walk |
Bunkerable but weird.
|
| DropPod |
The game crash before entering.
|
| Fly |
Unbunkerable.
|
| Teleport |
Bunkerable but weird.
|
| Mech |
Unbunkerable.
|
| Ship |
The game crash when entering.
|