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Bunkerable: Difference between revisions

From ModEnc²
en>EvilRenegade
m Replacing Template:TTL with Template:F.
en>DeathFish
m even able but
Line 4: Line 4:
|values={{Values|boolean}}
|values={{Values|boolean}}
|default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
|default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
|types={{Categ|VehicleTypes}} (YR)
|types={{Categ|VehicleTypes}}
|yr=yes
|yr=yes
}}
}}


Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.
Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.
Additionally, when {{f|Locomotor|Mech/Hover/Fly|link}}, although it has the Enter cursor, it can only move next to it and cannot actually enter.
*Note: If not set manually, [[VehicleTypes|VehicleType]] with {{f|Locomotor|Hover|link}} will default to {{f|SpeedType|Hover|link}}, which will be affected by the first disabling effect.

Revision as of 14:47, 30 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
Applicable to: VehicleTypes


Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.

Additionally, when Locomotor=Mech/Hover/Fly, although it has the Enter cursor, it can only move next to it and cannot actually enter.