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BuildingGarrisonedSound: Difference between revisions

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This specifies the sound to make when a structure with {{f|CanBeOccupied|yes|ink}} set is garrisoned and can be any sound as defined in the SOUND.INI file.
This specifies the sound to make when a structure with {{f|CanBeOccupied|yes|ink}} set is garrisoned and can be any sound as defined in the SOUND.INI file.
==Note==
*Luckily, [[Westwood]] didn't create the '''LeaveBuildingGarrisonedSound''' tag, otherwise when [[InfantryTypes]] left the building, there would have been a designated sound. And can only use one voice throughout the game like a tag [[CloakSound]].

Revision as of 07:26, 13 January 2025

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Flag: BuildingGarrisonedSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure with CanBeOccupied=yes set is garrisoned and can be any sound as defined in the SOUND.INI file.

Note

  • Luckily, Westwood didn't create the LeaveBuildingGarrisonedSound tag, otherwise when InfantryTypes left the building, there would have been a designated sound. And can only use one voice throughout the game like a tag CloakSound.