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CloakSound

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: sounds)
Applicable to: AudioVisual,TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes(Ares Only)



This specifies the sound to make when an object with Cloakable=yes set reveals or cloaks itself. Can be any sound as defined in the SOUND.INI file. Note that the 'cloaking' logic actually refers to the emerging and submerging logic for submarine and underwater units objects in Red Alert 2.

Note

  • For Red Alert even without this tag But when the unit receives the effect Cloakable=yes It always makes a sound. When the Cloaking effect is activated (I suspect it's a hardcoded sound).
  • For Ares this tag can be used with TechnoTypes (which is a good idea. And it is Westwood fault that this is not allowed. Even though they should have done it from TS to RA2)