SiloDamage: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. ==See Also== * SpecialAnim" |
Add note about requiring SpecialAnim |
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Specifies whether or not this building's image should be based on its current [[Storage|Tiberium storage level]]. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. | Specifies whether or not this building's image should be based on its current [[Storage|Tiberium storage level]]. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. | ||
==Note:== | |||
If you define this on an art.ini entry, you must also define a matching [[SpecialAnim]]; if not, the game will crash the moment the silo structure tries to fill up with tiberium. | |||
==See Also== | ==See Also== | ||
* [[SpecialAnim]] | * [[SpecialAnim]] | ||
Latest revision as of 14:18, 8 December 2025
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| Flag: | SiloDamage |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use SpecialAnim for the storage fill animation.
Note:
If you define this on an art.ini entry, you must also define a matching SpecialAnim; if not, the game will crash the moment the silo structure tries to fill up with tiberium.





