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SiloDamage: Difference between revisions

From ModEnc²
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation. ==See Also== * SpecialAnim"
 
Add note about requiring SpecialAnim
 
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Specifies whether or not this building's image should be based on its current [[Storage|Tiberium storage level]]. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation.
Specifies whether or not this building's image should be based on its current [[Storage|Tiberium storage level]]. This enables the building to use {{f|SpecialAnim|link}} for the storage fill animation.
==Note:==
If you define this on an art.ini entry, you must also define a matching [[SpecialAnim]]; if not, the game will crash the moment the silo structure tries to fill up with tiberium.


==See Also==
==See Also==
* [[SpecialAnim]]
* [[SpecialAnim]]

Latest revision as of 14:18, 8 December 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SiloDamage
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use SpecialAnim for the storage fill animation.

Note:

If you define this on an art.ini entry, you must also define a matching SpecialAnim; if not, the game will crash the moment the silo structure tries to fill up with tiberium.

See Also