Grinding: Difference between revisions
Appearance
m 7 revisions imported |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| Line 12: | Line 12: | ||
This feature was previously available on the [[Cloning|Cloning Vats]] in {{Ra2}} however it only applied to [[InfantryTypes]] (this feature of the [[Cloning|Cloning Vats]] was removed in {{Yr}} in favour of Yuri's Grinder). | This feature was previously available on the [[Cloning|Cloning Vats]] in {{Ra2}} however it only applied to [[InfantryTypes]] (this feature of the [[Cloning|Cloning Vats]] was removed in {{Yr}} in favour of Yuri's Grinder). | ||
{{Bugs}} | =={{Bugs}}== | ||
*Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but <tt>[[Engineer]]=yes</tt> will also make them able to enter. Other units won't be able to enter. | *Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but <tt>[[Engineer]]=yes</tt> will also make them able to enter. Other units won't be able to enter. | ||
*[[InfantryTypes]] tag used {{f|Engineer|yes|link}} can enter [[BuildingTypes]] of any faction Even if the party is our enemy or ally, if the [[BuildingTypes]] uses the tag <b>Grinding=yes</b>+{{f|CanBeOccupied|yes|link}} | *[[InfantryTypes]] tag used {{f|Engineer|yes|link}} can enter [[BuildingTypes]] of any faction Even if the party is our enemy or ally, if the [[BuildingTypes]] uses the tag <b>Grinding=yes</b>+{{f|CanBeOccupied|yes|link}} | ||
Latest revision as of 17:26, 2 July 2025
|
|
|
|
|
|
| Flag: | Grinding |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Determines whether or not this BuildingType is a Grinder. If Grinding=yes is set then any InfantryTypes or VehicleTypes under the control of the owner of the BuildingType can be sent into this BuildingType in order to destroy said units but also reimburse the owner of the BuildingType by the destroyed units' refund value.
This feature was previously available on the Cloning Vats in Red Alert 2 however it only applied to InfantryTypes (this feature of the Cloning Vats was removed in Yuri's Revenge in favour of Yuri's Grinder).
Bugs/Side-Effects/Unexpected Limitations
- Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but Engineer=yes will also make them able to enter. Other units won't be able to enter.
- InfantryTypes tag used Engineer=yes can enter BuildingTypes of any faction Even if the party is our enemy or ally, if the BuildingTypes uses the tag Grinding=yes+CanBeOccupied=yes
But when the said BuildingTypes is damaged InfantryTypes with Engineer=yes tags will repair normally.
- InfantryTypes that use healing weapons. will not be able to enter BuildingTypes with Grinding=yes tag is possible.
- make ActiveAnim and ActiveAnimDamaged disappears after InfantryTypes and VehicleTypes enter such BuildingTypes(Fixed the problem by using IdleAnim tags and IdleAnimDamaged instead).





