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SpecialAnim: Difference between revisions

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* In {{ra2}} and {{yr}}, using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.
* In {{ra2}} and {{yr}}, using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.
* If {{f|SpecialAnim}} is used with {{f|IsAnimDelayedFire|link}} and all related flags, the {{f|Image|link}} from {{f|Primary|link}} and {{f|ElitePrimary|link}} is ignored.
* If {{f|SpecialAnim}} is used with {{f|IsAnimDelayedFire|link}} and all related flags, the {{f|Image|link}} from {{f|Primary|link}} and {{f|ElitePrimary|link}} is ignored.
==See Also==
* [[SpecialAnimDamaged]]
* [[SpecialAnimTwo]]
* [[SpecialAnimThree]]
* [[SpecialAnimFour]]

Revision as of 10:09, 26 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpecialAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Specifies a special animation attached to this building. The condition and function of the animation depends on the building type:

Bugs/Side-Effects/Unexpected Limitations

  • In Red Alert 2 and Yuri's Revenge, using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.
  • If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored.

See Also