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MuzzleFlashX: Difference between revisions

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==In {{yr}}==
==In {{yr}}==
The occupied building also requires {{f|CanOccupyFire|yes|link}} to actually fire in YR, and the weapon used must be defined on the infantry iself, by their [[OccupyWeapon]] and [[EliteOccupyWeapon]].
The occupied building also requires {{f|CanOccupyFire|yes|link}} to actually fire in YR, and the weapon used must be defined on the infantry iself, by their {{f|OccupyWeapon|link}} and {{f|EliteOccupyWeapon|link}}.

Latest revision as of 07:35, 23 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MuzzleFlashX
File(s): art(md).ini
Values: comma-separated signed integers (X,Y)
Default: 0,0
Applicable to: BuildingTypes


Specifies the pixel firing offset(s) from the center of the structure, when garrisoned by infantry with Occupier=yes. Applicable to all Civilian buildings with CanBeOccupied=yes.

In Red Alert 2

Occupied (garrisoned) buildings in RA2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their Primary weapon for Allied, and Secondary for Soviet occupants.

In Yuri's Revenge

The occupied building also requires CanOccupyFire=yes to actually fire in YR, and the weapon used must be defined on the infantry iself, by their OccupyWeapon and EliteOccupyWeapon.